Your actual regen during combat is something like 8-ish percent of what it says in build mode. On the other hand, if you're playing on a server against people who've spent almost a year building their titan when you've barely played a month and a half, you'll want 1,000,000,000,000,000,000,000 worth of regen and at least a brazillion times as much capacity. Looks more like a 50's era b-movie death ray, but who am I to judge?) For regen, somewhere around 20-30k makes you invincible (which is why the default pirates are so easily outgrown). If you look at your shield blocks like that, instead of some pointless ratio, you'll get the defense you are looking for.įor example, if all you're going to fight are the default pirate isanths, you need only enough shield capacitors to take a hit from a Mb variant (or more likely, you'll want to be able to take the alpha station nuke missile, but that's not an isanth. Keep in mind your in-combat recharge rate will be 5-10% of the reported rate so remember to add a decimal place and then divide in half for worst case. Shield Recharger: How much DPS you can withstand. Shield Capacitor: How big of a hit you can take with some consideration for covering DPS if and only if you lack shield rechargers. Do not consider these two blocks to have much of anything to do with each other when placing them. The ship I fly there has five times as many regenerators as it does capacitors. If your game winds up playing that way, you want regeneration up the wazoo. I have been in battles where over 100 have shown up over the course of fights that last 20 to 30 minutes. Worse is that if I don't kill them fast enough, often enough more will show up before I am done. The defenders that can show up can be as many as seven or eight of those 250K shooting pirates. (Actually that is not really enough, as that same pirate will then charge you with it's coring gun that does 7K per second.) However, I often will 'farm' a pirate station, taking a pot shot at it so as to 'summon' defenders, kill off those responding pirate ships, salvage them, then take another pot shot. Their reload time is 45 seconds, so your ship there would need at the bare minimum, 250K of shields and enough regen to get that back before 45 seconds have passed, and that will be enough 'only' if you ever meet such pirates as singletons. On the other hand if you are mostly dealing with pirates and the like, the requirements could be very different.įor instance, on my server the pirates will regularly pot shot you for 250K from extreme range. Generally that will mean favoring capacity over regeneration. If you are concerned about PvP attack, you probably want enough shield capacity to absorb the most typical alpha strike of the PvPers you expect you might meet. To some degree though it depends on what you do most with your ship, what the threat is in your game. Water Electrolyzer: Allows longer breathing underwater with the use of energy.I tend to go for a one to one ratio myself most of the time if going in blind, leaning somewhat in favor of recharge.Aqua Affinity: Decreases speed reduction for using the tool underwater.Makes your power tool stronger so you can mine obsidian with it. Diamond Drill: Must be used with the pickaxe upgrade installed.Shovel: Allows the Power Tool to operate as a shovel.Axe: Allows the Power Tool to operate as an axe.Pickaxe: Allows the Power Tool to operate as a pickaxe.Green tint: Allows you to add tint to the armor.Blue tint: Allows you to add tint to the armor.Red tint: Allows you to add tint to the armor.Transparent Armor: Your armor doesn't show up to other people or yourself.HV Capacitor: The best battery you can apply, but also the heaviest.MV Capacitor: Allows more charge then a basic battery.LV Capacitor: Doesn't weigh much, but consequently doesn't store a lot of energy.Energy Shield: Gives you a shield which isn't as heavy as armor, but uses energy to make the shield.Diamond Plating: Has the same weight as the armor rate you apply to the armor.Iron Plating: Is heavy but gives you heavy armor.Glider: You can use it to glide through the air when holding the sneak button (Default: Shift).Parachute: You can deploy a Parachute by pressing double space when applied.Jetpack: Allows you to fly for long distances.Sprint Assist: You sprint faster with this upgrade applied to your armor.Jet Boots: Works the same as a Jetpack, but isn't quite as effective.Shock Absorber: With these applied you can absorb some of the fall damage you receive.The tinker table enables you to "tinker", or modify, all the pieces of Power Armor, as well as the Power Tool. The tinker table is the core part of the PowerSuits mod.
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